The official VA servers are listed here.
va|New Maps
connect techmaster.mooo.com 30000
va|Rugby
connect techmaster.mooo.com 24785
va|Hulk
connect techmaster.mooo.com 28785
va|Accuracy Wars
connect techmaster.mooo.com 50000
Hope everyone likes the new stuff on the servers.
New features:
- pass the flag
- authkeys merged from nopnotme's "va|VoxelArmy" and created for all members
- ban command fix
- reloadable configuration without restart
- automatic authkey adding
- upclose/longshot kill
- new hulk mode
- brand new auto sent maps to play insta on
- multikill messages "double, tripple, quadruple"
- mobile (iOS/Android/Web) admin
- autoauth host antiban
- enum ban and iprange
- threading optimization
- speed optimization
Official Servers
Re: Official Servers
I do hope the #persist command is enabled.
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Re: Official Servers
Yes #teampersist 1 turns it on and #teampersist 0 turns it off. Should be working well, if not I will improve it.
Re: Official Servers
Very happy to hear! Thanks for the good work and keep it up DeathStar!
Re: Official Servers
Perhaps a suggestion:
Some sort of "clan war" command (#cw 1 to turn it on, #cw 0 to turn it off) which should:
- make it so that the teams are automatically persistent,
- enable a count down timer before the game starts,
- disable spectator comms with player Comms in game? (I don't know if this is worthwhile) but feel free to add whatever's relevant.
Some sort of "clan war" command (#cw 1 to turn it on, #cw 0 to turn it off) which should:
- make it so that the teams are automatically persistent,
- enable a count down timer before the game starts,
- disable spectator comms with player Comms in game? (I don't know if this is worthwhile) but feel free to add whatever's relevant.
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- Leaders
- Posts: 336
- Joined: Sun Jun 12, 2016 1:07 am
- Location: GB
- Playstyle: fragger
- Contact:
Re: Official Servers
For #cw command
Can easily do:
- team persist
- mute/disable commands of spectators
May be hard:
- countdown timer
Can easily do:
- team persist
- mute/disable commands of spectators
May be hard:
- countdown timer
Re: Official Servers
Another suggestion here
- A hide'n'seek command (#hidenseek). In case any of us just wanted to have fun, then we could play a classic old game, Hide'n'Seek
- A Tactics CTF command (#tacticsctf). I heard that FD players use to have this mode and it seems really interesting to play Tactics CTF.
Cheers
- A hide'n'seek command (#hidenseek). In case any of us just wanted to have fun, then we could play a classic old game, Hide'n'Seek
- A Tactics CTF command (#tacticsctf). I heard that FD players use to have this mode and it seems really interesting to play Tactics CTF.
Cheers
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- Leaders
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- Playstyle: fragger
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Re: Official Servers
Hey guys,
thanks for all the suggestions.
I gotta get working!
thanks for all the suggestions.
I gotta get working!
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- Leaders
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Re: Official Servers
So I added the #cw <mode> <map> command.Death14 wrote:Perhaps a suggestion:
Some sort of "clan war" command (#cw 1 to turn it on, #cw 0 to turn it off) which should:
- make it so that the teams are automatically persistent,
- enable a count down timer before the game starts,
- disable spectator comms with player Comms in game? (I don't know if this is worthwhile) but feel free to add whatever's relevant.
It starts a clanwar on the specified mode/map and then starts a timer (the timer is longer if there are more people connected). When the clanwar begins after the timer, persistent teams are enabled and a good luck message is outputted. When the master mode is locked and a clanwar and duel is in progress, clients that connect will be notified there is a duel.
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